1.4.3: Weapon updates, armour, and performance improvements, oh my! (The NEW final final update!)


Potential breaking change: Please let me know if you find any weird mob behaviour or crashes, as I’ve made significant changes to how that code works.

Suggestions from OblivionAXiS on Lexaloffle:

  • Wand of Sparking and Flamethrower’s flame projectiles now have piercing, and as such their damage has been lowered.
    • Their projectiles are no longer affected by gravity.
  • Gave the Terra Blade its (pre Terraria 1.4.4) projectile.
  • Fixed underground mobs spawning on certain surface tiles for the rest of the session after going underground.
  • Weapons now have a scale modifier.
    • Due to this, many weapons have been made larger.

Bug reports:

PicoGamer777 on Lexaloffle: Fixed the day-night cycle palette fade so it actually happens again.

Other Main Changes:

  • Added a defence system for the player, with three different armour items to craft throughout a playthrough.
    • These function from the inventory, the same way Hermes Boots do. Only the strongest armour piece counts toward defence.
    • Some enemy and boss stats have been increased as a result.
    • The later pieces may be a little overpowered, we’ll have to see.
  • A few graphical updates.
    • Black has been replaced with its corresponding secret palette colour on the lightest two palettes.
    • Some mobs and items have had minor changes.
    • Most walls and a couple of blocks have been changed.
  • The crafting screen now displays the items required for the selected recipe.
  • When the inventory is closed, unselected hotbar slots will progress off-screen to reduce screen clutter.
  • Fixed EoC and Ocram’s phase 2 transition animations.
  • Eaters of Souls are now larger to better match their scale in Terraria.

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Comments

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(1 edit)

What are the three armor pieces? i cant find it in the Terra Recipe Book

Gold, Demonite, and Jungle armour.

I really need to get around to updating the recipe book haha.

it would be nice to add the stardust guardian

Doesn't pico-8 hard limit how big the game can be?

Yes it does!

I’ve been constantly packing down the size of existing code and content to make space for all this new stuff to be added.

It helps especially when a PICO-8 update adds new features I can use to aid in that task.

I've found a bug where I randomly just can't place blocks

Odd. Make sure to let me know if you can find a way to reliably get that to happen so I can figure out what’s wrong.

It's just that you can't place blocks on walls, my bad.

:O